Diablo Unbound Dungeons Guide: Three Acts, Nine Dungeon Levels and Unique Bosses
✓ Last verified 2026-10-22 · How we check facts
Quick answer
Diablo Unbound dungeons are split into three acts with three dungeon levels each, nine in total, and every act ends with a unique boss. According to the official announcement of October 21, 2026, the game is an unreleased physical tabletop game.
Diablo Unbound dungeons are arranged into three acts, and each act holds three dungeon levels. This page sorts the confirmed structure of Diablo Unbound dungeons from the official pages, so you can see what is known before the game launches. Diablo Unbound is a physical tabletop board game made by Glass Cannon Unplugged in collaboration with Blizzard Entertainment. It is not released yet. This fan wiki is independent and is not affiliated with Blizzard Entertainment or Glass Cannon Unplugged.

Diablo Unbound Dungeons at a Glance
According to the official announcement of October 21, 2026, the game uses a pre-designed three-act structure. The table lists the confirmed counts for Diablo Unbound dungeons and the time each part is expected to take. For the four class names, see the Diablo Unbound classes hub. The official site also describes the official Diablo Unbound site as the place for game details.
| Part | Confirmed count | Expected time |
|---|---|---|
| Acts | 3 | 3 to 4.5 hours per act |
| Dungeon levels per act | 3 | 60 to 90 minutes per level |
| Dungeon levels in total | 9 | Three levels in each of three acts |
How Diablo Unbound Dungeons Progress
Each act asks you to clear every dungeon level of increasingly difficult monsters, and the official announcement says the run ends at a unique boss in every act. Between encounters there is a town phase: you can portal to a nearby town, spend resources to improve skills, manage loot and respecialize your build. The save system lets you split an act into shorter sessions, which helps when a single dungeon level takes 60 to 90 minutes. For the wider how-to-play picture, read the Diablo Unbound how to play hub.
Monster Families and Elite Monsters in Diablo Unbound Dungeons
The official announcement uses Khazra and Undead as examples of monster families, and it says monster families can be combined in Torment mode. It also mentions Elite monsters and the horde-style Mobs that feed Kill Streaks. The table sorts these terms by what the official text says about each one.
| Term | What the official text says | Where to read more |
|---|---|---|
| Khazra | Given as an example monster family | Torment mode |
| Undead | Given as an example monster family | Torment mode |
| Elite monsters | Killing them is a loot source | Loot hub |
| Mobs | Fought in successive hordes to build Kill Streaks | Loot hub |
Unique Bosses at the End of Each Act
The official announcement says every act ends with a unique boss, so each of the three acts has one boss fight at its end. The official pages do not name these bosses, so this wiki does not list boss names or describe their abilities. Boss names have not been announced. Diablo Unbound dungeons therefore give you a clear end point for each act, and the boss is the final encounter after the increasingly difficult monsters.
Torment Mode After the Three Acts
According to the official announcement, Torment mode unlocks after you finish the pre-designed three-act structure. In Torment mode you build your own combinations of dungeons, monster families and bosses, and the official site adds that you can mix and match classes, dungeons, monster families and bosses. This turns Diablo Unbound dungeons into a sandbox once the scripted acts are done. Read the dedicated Diablo Unbound torment mode page for the details that are confirmed.
Session Planning for Diablo Unbound Dungeons
The table uses only the official time ranges and player counts.
| Play block | Official figure | Practical use |
|---|---|---|
| One dungeon level | 60 to 90 minutes | A natural single sitting for planning |
| One act | 3 to 4.5 hours | Split across sessions with the save system |
| Group size | 1 to 4 players | Solo mode has its own page |
For a small group, plan one dungeon level per session and use the save system when you need a break. The official text does not describe where the save system can pause an act, so check the official Discord for updates before you rely on a specific stopping point.
What Is Still Open
| Item | Status | Where to watch |
|---|---|---|
| Boss names | Not announced | Official site and Discord |
| Full monster family list | Not announced | Official site and Discord |
| Retail release date | Not announced | Gamefound prelaunch page |
Frequently Asked Questions
Q: How many Diablo Unbound dungeons are in the game?
According to the official announcement of October 21, 2026, the pre-designed structure has three acts with three dungeon levels in each act, which makes nine dungeon levels in total.
Q: How long does one Diablo Unbound dungeon take?
The official figures are 60 to 90 minutes for each dungeon level and 3 to 4.5 hours for a complete act.
Q: Can I play Diablo Unbound dungeons yet?
No. Diablo Unbound is an unreleased physical tabletop game. The Gamefound prelaunch page lists a campaign scheduled for Q1 2027. Demos are at SPIEL Essen, and guided online demos run on the official Discord.
Continue exploring
Classes →
Diablo Unbound Classes: Barbarian, Rogue, Sorceress and Paladin Explained
Diablo Unbound classes at prelaunch: Barbarian, Rogue, Sorceress and Paladin, each with its own playstyle and skill trees. Official facts, no rankings.
Items →
Diablo Unbound Loot Guide: Equipment Decks, Chests, Side Quests and Kill Streaks
Diablo Unbound loot from the official material: class equipment decks, chests, side quests, Treasure Goblins, Kill Streaks and Elite monsters. Still in prelaunch.
Guide →
Diablo Unbound How to Play: Confirmed Overview of the Unreleased Tabletop Game
Diablo Unbound how to play as officially announced: 1 to 4 players, three acts, nine dungeon levels, town phases, saves, deck building and dice rolling.